Wall Traps - Tier 1 - Tier 2 - Tier 3 - Tier 4
Archer Towers are Tier 1 Units that players will have access to after completing the "Trap Building" Research in the "Wall Traps" Category, along with a Lv.5 Academy. Like all other Traps, Archer Towers help defend the player's Empire from enemy invasions. These specific traps are among the fastest and cheapest to produce, and are primarily useful in defending against Tier 1 or Tier 2 Ranged troops.
Advantages[]
- Salvage cost and Building times are low.
- Cheap to Build, especially in large numbers.
- Aren't weak to Infantry, Ranged or Cavalry.
- Strong vs Ranged.
Disadvantages[]
- Weak vs Siege.
- Only have Low stats.
Basic | Strategic | Wild | ||
---|---|---|---|---|
Tier 1 | Bricks | War Bricks | Iron Bricks | Bone Bricks |
Ranged | Archer Tower | Longbow Tower | Poisoned Spikes | |
Cavalry | Spikes | Pitfall | Wild Dogs | |
Infantry | Boiling Tar | Rolling Wall | Flamebow Tower | |
Tier 2 | Ranged | Turret | Sentry Tower | Tar Trap |
Cavalry | Snares | Flaming Carts | Snake Drop | |
Infantry | Steam Cannon | Arrow Wall | Arrow Launcher | |
Tier 3 | Ranged | Catapult | Defense Tower | Crocodile Pit |
Cavalry | Caltrops | Poison Swamp | Flaming Log | |
Infantry | Burning Rocks | Pendulum | Dragon Spitter | |
Tier 4 | Ranged | Trebuchet | Ballista Tower | Spinning Axes |
Cavalry | Spiked Barricade | Smoke Bomb | Titan Tree | |
Infantry | Greek Fire | War Barricade | Fire Artillery |
- NOTE: The trap type (eg. Ranged) refers to what the trap is strong against.