FANDOM


For other information, see Troops, Strategic Troops or Research.
Combat Research
Research allows the user to upgrade specific areas of their empire, troops or hero through the use of the academy building. Combat research grants the ability to unlock new troops, tiers of troops and make them stronger, through both defense and attack, and also contains additional buffs and benefits for scouting, training speed and health.

This page includes a lot of tables and information, it is recommended to use the contents guide to find what you are looking for. Not all the requirements have been updated, please feel free to add the requirements for your next upgrade.

Key:
Wood Req Stone Req Ore Req Food Req Silver Req XP Req Power Req
Wood Stone Ore Food Silver Hero XP gained Power gained

Research Categories

The major research sections in the Combat category are the four different tiers of troops. These allow the player to "purchase" and unlock new troops when they reach a high enough academy level, although other research in the Combat category also contribute to stats/bonuses of troops.

Tier X Troops

New, higher tiers of troops can be researched (Unlocked) with an Academy level of 8 and above. Each individual troop requires a slightly different list of resources, but cost about the same amount or resources to one another in the same tier, i.e. Hoplites and Skirmish Archers both cost the same amount of wood, silver and food, while the Hoplites use 75,000 ore and the skirmish Archers use up 100,000 Stone. As each tier gets closer for the player to research, the list of resources grows quite vigorously, as well as the time to train and research the troops.

Tier 2 Troops

Troop Time Requires Wood Req Stone Req Ore Req Food Req Silver Req XP Req Power Req
Hoplites
2d 12:00:00
Academy 8
Infantry Defense 2
100,000
0
75,000
100,000
180,000
+9,000
Skirmish Archer
2d 12:00:00
Academy 8
Infantry Defense 2
100,000
100,000
0
100,000
180,000
+9,000
Light Cavalry
2d 12:00:00
Academy 8
Infantry Defense 2
100,000
0
75,000
100,000
180,000
+9,000
Ballistas
4d 02:00:00
Academy 8
Infantry Defense 2
200,000
200,000
150,000
200,000
320,000
+16,000

Tier 3 Troops

Troop Time Requires Wood Req Stone Req Ore Req Food Req Silver Req

XP Req

Power Req

Armored Pikemen

Academy 15
Ballistas
400,000
0
300,000
400,000
720,000
Guardians
Academy 15
Ballistas
400,000
400,000
0
400,000
720,000

Companion Cavalry

Academy 15
Ballistas
400,000
300,000
400,000
720,000
Siege Tower
24d 00:00:00
Academy 15
Ballistas
800,000
800,000
600,000
800,000
1,280,000

Tier 4 Troops

Troop Time Requires Wood Req Stone Req Ore Req Food Req Silver Req

XP Req

Power Req

Immortals

180d 00:00:00
Academy 21
Siege Tower
Infantry Defense 10
4,800,000
0
3,600,000
4,800,000
8,640,000
+600,000
+432,000
Marksmen
180d 00:00:00
Academy 21
Siege Tower
Ranged Defense 10
4,800,000
4,800,000
0
4,800,000
8,640,000
+600,000
+432,000

War Elephants

180d 00:00:00
Academy 21
Siege Tower
Cavalry Defense 10
0
4,800,000
3,600,000
4,800,000
8,640,000
+600,000
+432,000
Onager
Academy 21
Marksmen
Siege Defense 10
9,600,000
0
7,200,000
9,600,000
15,300,000
+800,000
+768,000


Scouting

The Scouting research "Provides an improved defending Troop count approximation, and reveals reinforcing troop types." Increasing this research helps improve the Watchtower building and all of its abilities/affects, with additional benefits from each level. Scouting only requires the silver resource, however further upgrades begin to take a vast length of time.

Level Time Requires Silver Req Scouting Ability

XP Req

Power Req
1
15:00
Academy 1
225

Provides an estimation on the number of defending troops, and gives an exact count on the city's food, stone, wood and ore.

+11
2
45:00
Academy 2
675


+96,000
+33
3
02:15:00
Academy 4
2,205

Provides a count of reinforcing troops.

+101
4
08:34:24
Academy 6
6,075
Provides a defending troop count approximation, and reveals reinforcing troop type.


+303

5
1d 16:30:00
Academy 8
18,225
The Hero's status is revealed, and specific troop names appear.
+240,000
+911
6
3d 09:00:00
Academy 10
54,675

Provides an approximation of reinforcing troops.

+2,733
7
6d 18:00:00
Academy 12
165,025
Provides a more specific approximation of defending troops, and reveals the names of reinforcing players.
+8,201
8
20d 00:00:00
Academy 15
===== 492,075 =====
Provides a more specific approximation of reinforcing troops.
+384,000
+24,603
9
40d 00:00:00
Academy 18
1,476,225
Provides the Hero's level, an exact number of defending troops, and a list of all buildings and their level.
432,000
+73,811
10
Academy 20
4,428,675
Provides an exact number of reinforcing troops, and reveals active boosts a city has.
+480,000
+221,433


Training Speed

There is only one Training Speed level to be gained in the Combat Research that grants the player a 20% reduced time when training troops. There is additional Hero Research that can further help reduce march speeds by an additional 51%.

Level Training Speed Bonus Time Requires Wood Req Stone Req Ore Req Food Req Silver Req

XP Req

Power Req
1
Training Speed Bonus 20%
01:30:000
Academy 1
1,000
1,000
1,000
1,000
15,000
+120,000
+750


Troop Health

Troop Health increases the maximum health of both troops and traps that the player owns, allowing them to take more overall damage. Troop Health has the same requirements as Troop Defense and becomes available at the same level. Level one only rewards the player with a 1% health boost, however becomes 131% by level 10.

Lvl
Troop Health Bonus
Total Troop Health Bonus
Time
Requires
Wood Req Stone Req Ore Req Food Req Silver Req

XP Req

Power Req
1
+1%
1%
04:00:00
Academy 16
Siege Tower
20,000
20,000
15,000
20,000
10,000
+40,000
+500
2
+2%
3%
10:00:00
Academy 15
40,000
40,000
30,000
40,000
25,000
3
+4%
7%
1d
01:00:00
Academy 17
80,000
80,000
60,000
80,000
62,500
4
+6%
13%
2d
14:30:00
Academy 17
160,000
160,000
120,000
160,000
156,200
+160,000
+7,810
5
+8%
21%
Academy 18
320,000
320,000
240,000
320,000
390,500
+200,000
+19,525
6
+10%
31%
Academy 18
640,000
640,000
480,000
640,000
976,000
7
+15%
46%
Academy 19
1,280,000
1,280,000
960,000
1,280,000
2,440,000
8
+20%
66%
65d 00:00:00
Academy 19
2,560,000
2,560,000
1,920,000
2,560,000
6,101,000
+320,000
+305,060
9
+25%
91%5
253d 07:13:00
Academy 20
5,120,000
5,120,000
3,840,000
5,120,000
15,253,000
+360,000
+762,650
10
+40%
131%
635d 18:06:40
(181 days with gold chalices,a purple scythe)
Academy 21
Troop Defense 10
Siege Defense 10
Scouting 10
Troop Load 10
March 10
Gathering 10
10,240,000
10,240,000
7,680,000.
10,240,000
38,132,500
+400,000
+1,906,625


Troop Defense

Troop Defense increases the maximum defense of both troops and traps that the player owns, allowing them to take more overall damage. Troop Defense has the same requirements as Troop Health and becomes available at the same level. Level 1 only rewards the player with a 1% defense boost, however becomes 131% more by level 10.

Lvl
Troop
Defense
Bonus
Total
Troop
Defense
Bonus
Time
Requires
Wood Req Stone Req Ore Req Food Req Silver Req

XP Req

Power Req
1
+1%
1%
04:00:00
Academy 16
Siege Tower
20,000
20,000
15,000
20,000
10,000
+40,000 +500
2
+2%
3%
10:00:00
Academy 16
40,000
40,000
30,000
40,000
25,000
3
+4%
7%
1d 01:00:00
Academy 17
80,000
80,000
60,000
80,000
62,500
4
+6%
13%
2d 14:30:00
Academy 17
160,000
160,000
120,000
160,000
156,200
+160,000 +7,810
5
+8%
21%
Academy 18
===== 320,000 ===== ===== 320,000 ===== ===== 240,000 =====
320,000
390,625
6
+10%
31%
Academy 18
640,000
640,000
480,000
640,000
976,000
7
+15%
46%
Academy 19
1,280,000
1,280,000
960,000
1,280,000
2,441,400
+240,000 +48,810
8
+20%
66%
63d 00:00:00
Academy 19
2,560,000
2,560,000
1,920,000
2,560,000
6,101,000
 +320,000 +305,060
9
+25%
91%
253d 07:13:00
Academy 20
5,120,000
5,120,000
3,840,000
5,120,000
15,253,000
+360,000 +762,650
10
+40%
131%
645d 18:06:40
Academy 21
Siege Defense 10
10,240,000
10,240,000
7,680,000
10,240,000
38,132,500
+400,000 +1,906,625



Infantry Attack

Infantry Attack research increases the attack power of any standard infantry units, such as Swordsmen , Hoplites, Armored Pikemen and Immortals. Level one grants an additional 1% attack boost, while by level 10, the player will have an increased infantry attack of 131%.

Level

Infantry

Attack

Bonus

Total

Infantry

Attack

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 03:00:00

Unknown

5,000 0 3,750 5,000 6,000
2 +2% 3% 06:35:00 Unknown 10,000 0 7,5000 10,000 12,000
3 +4% 7% 14:28:20

Academy 6

20,000 0 15,000 20,000 37,500
4 +6% 13% 1d 07:50:00

Academy 8

40,000 0 30,000 40,000 93,700
5 +8% 21% 2d 22:01:40 Unknown 80,000 0 60,000 80,000 234,200
6 +10% 31% 6d 10:03:20

Academy 12

160,000 0 120,000 160,000 585,500 +180,000 +29,275
7 +15% 46% 14d 02:55:00

Academy 14

320,000 0 240,000 320,000 1,463,700 +210,000 73.185
8 +20% 66% Academy 16

Infantry Defense 7

640,000 0 480,000 640,000 3,659,200 +240,000 +182,960
9 +25% 91% Academy 18 1,280,000 0 960,000 1,280,000 9,148,000 +270,000 +457,400
10 +40% 131% 150d 08:43:20 Academy 20

Infantry Defense 9

2,560,000 0 1,920,000 2,560,000 22,870,000 +300,000 1,143,500


Ranged Attack

Ranged Attack research increases the attack power of any standard ranged units, such as Slingers, Skirmish Archers, Guardians and Marksmen. Level one grants an additional 1% attack boost, while by level 10, the player will have an increased ranged attack of 131%.

Level

Ranged

Attack

Bonus

Total

Ranged

Attack

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 03:00:00

Academy 2

5,000 5,000 0 5,000 6,000
2 +2% 3% 06:35:00 Academy 4 10,000 10,000 0 10,000 15,000 +60,000 +750
3 +4% 7% 14:28:00

Academy 6

20,000 20,000 0 20,000 37,500
4 +6% 13% 1d 07:50:00

Academy 8

40,000 40,000 0 40,000 93,700
5 +8% 21% 2d 22:01:40 Academy 10 80,000 80,000 0 80,000 234,200
6 +10% 31% 6d 10:03:20

Academy 12

160,000 160,000 0 160,000 585,500 +180,000 +29,275
7 +15% 46% 14d 02:55:00

Academy 14

320,000 320,000 0 320,000 1,463,700 +210,000 +73,185
8 +20% 66% Academy 16 640,000 640,000 0 640,000 3,659,200 +240,000 +182,960
9 +25% 91% Academy 18

Ranged Attack 8

1,280,000 1,280,000 0 1,280,000 9,148,000 +270,000 +457,400
10 +40% 131% 150d 08:43:20 Academy 20

Ranged Defense 9

2,560,000 2,560,000 0 2,560,000 22,870,000 +300,000 +1,143,500


Cavalry Attack

Cavalry Attack research increases the attack power of any standard cavalry units, such as OutridersLight Cavalry, Companion Cavalry and War Elephants. Level one grants an additional 1% attack boost, while by level 10, the player will have an increased ranged attack of 131%.

Level

Calvary

Attack

Bonus

Total

Calvary

Attack

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 03:00:00

Academy 2

0 5,000 3,750 5,000 6,000
2 +2% 3% 06:35:00 Academy 4 0 10,000 7,500 10,000
3 +4% 7% 14:28:20

Academy 6

0 20,000 15,000 20,000 37,500
4 +6% 13% 1d 07:50:00

Academy 8

0 40,000 30,000 40,000 93,700
5 +8% 21% 2d 22:01:40 Academy 10 0 80,000 60,000 80,000 234,200 +150,000 +11,710
6 +10% 31% 6d 10:03:20

Academy 12

0 160,000 120,000 160,000 585,500 +180,000 +29,275
7 +15% 46% 14d 02:55:00

Academy 14

0 320,000 240,000 320,000 1,463,700 +210,000 +73,185
8 +20% 66% Academy 16 0 640,000 480,000 640,000 3,659,200 +240,000 +182,960
9 +25% 91% Academy 18 0 1,280,000 960,000 1,280,000 9,148,000 +270,000 +457,400
10 +40% 131% Academy 20

Cavalry Defense 9

0 2,560,000 1,920,000 2,560,000 22,870,000 +300,000 +1,143,500


Siege Attack

Siege Attack research increases the attack power of any standard siege units, such as Battering RamBallista, Siege Tower and Onager. Level one grants an additional 1% attack boost, while by level 10, the player will have an increased ranged attack of 131%.

Level Siege

Attack

Bonus

Total

Siege

Attack

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 1% 1% 03:00:00

Academy 2

Ballistas

10,000 10,000 7,500 10,000 20,000
2 2% 3% 06:00:00 Academy 4 20,000 20,000 15,000 20,000 40,000
3 4% 7% 15:00:00

Academy 6

40,000 40,000 30,000 40,000 80,000
4 6% 13% 1d 07:50:00

Academy 8

80,000 80,000 60,000 80,000 160,000 +120,000 +8,000
5 8% 21% 2d 13:40:00 Academy 10 160,000 160,000 120,000 160,000 240,000
6 10% 31% 6d 02:20:00

Academy 12

320,000 320,000 240,000 320,000 580,000 +180,000 +32,000
7 15% 46% 14d 02:55:00

Academy15

640,000 640,000 480,000 640,000 1,280,000 +210,000 +64,000
8 20% 66% Academy 16 1,280,000 1,280,000 960,000 1,280,000 2,560,000 +240,000 +128,000
9 25% 91% Academy 18 2,560,000 2,560,000 1,920,000 2,560,000 5,120,000 +270,000 +256,000
10 40% 131% 150d 08: 43:00 Academy 20 5,120,000 5,120,000 5,120,000 3,840,000 10,240,000 +512,000


Infantry Defense

Infantry Defense research increases the defense power of any standard infantry units, such as SwordsmenHoplitesArmored Pikemen and Immortals. Level one grants an additional 1% defense boost, while by level 10, the player will have an increased infantry defense of 131%.

Level Infantry

Defense

Bonus

Total

Infantry

Defense

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 04:30:00

Academy 3

Infantry Attack

10,000 0 7,500 10,000 8,000 +400
2 +2% 3% 09:53:20 Academy 5 20,000 0 15,000 20,000 20,000 +1,000
3 +4% 7% 21:45:00

Academy 7

40,000 0 30,000 40,000 50,000 +2,500
4 +6% 13% 1d 23:50:00

Academy 9

80,000 0 60,000 80,000 125,000 +6,250
5 +8% 21% 4d 09:13:20 Academy 11 160,000 0 120,000 160,000 312,500 +150,000 +15,625
6 +10% 31% 9d 18:28:00

Academy

13

320,000 0 240,000 320,000 625,000 180,000 +39,060
7 +15% 46% 21d 05:13:00

Academy 15

640,000 0 480,000 640,000 1,953,000 +210,000 +97,650
8 +20% 66% 46d 16:16:40 Academy 17 1,280,000 0 960,000 1,280,000 4,882,500 +240,000 +244,125
9 +25% 91% 102d 16:36:00 Academy 19 2,560,000 1,920,000 2,560,000 12,206,200 +610,310
10 +40% 131% 225d 22:08:00 Academy 21

Troop Health 10

Infantry Attack 10

5,120,000 0 3,840,000 5,120,000 30,515,500 +300,000 +1,525,775


Ranged Defense

Ranges Defense research increases the defense power of any standard ranged units, such as Slingers, Skirmish Archers, Guardians and Marksmen. Level one grants an additional 1% defense boost, while by level 10, the player will have an increased ranged defense of 131%.

Level Range

Defense

Bonus

Total

Range

Defense

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 04:30:00

Unknown

10,000 10,000 0 10,000 10,000 +400
2 +2% 3% 09:53:20 Unknown 20,000 20,000 0 20,000 20,000 +1,000
3 +4% 7% 21:45:00

Unknown

40,000 40,000 0 40,000 50,000 +2,500
4 +6% 13% 1d 23:50:00

Unknown

80,000 80,000 0 80,000 125,000 +6,250
5 +8% 21% 4d 09:13:20 Academy 11 160,000 160,000 0 160,000 312,500 +150,000 +15,625
6 +10% 31% 9d 15:28:00

Academy 13

320,000 320,000 0 320,000 781,200 180,000 +39,060
7 +15% 46%

Academy 14

640,000 640,000 0 640,000 1,953,000 +210,000 +97,650
8 +20% 66% 46d 16:16:00 Unknown 1,280,000 1,280,000 0 1,280,000 4,882,500 +244,125
9 +25% 91% Academy 19 2,560,000 2,560,000 0 2,560,000 12,206,200 +270,000 +610,310
10 +40% 131% 225d 22:08:00 Academy 21

Ranged Attack 10

Troop Health 10

5,120,000 5,120,000 0 5,120,000 30,515,500 +1,525,775


Cavalry Defense

Cavalry Defense research increases the defense power of any standard cavalry units, such as OutridersLight Cavalry, Companion Cavalry and War Elephants. Level one grants an additional 1% defense boost, while by level 10, the player will have an increased ranged defense of 131%.

Level Calvary

Defense

Bonus

Total

Calvary

Defense

Bonus

Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 04:30:00

Academy 3

0 10,000 7,500 10,000 8,000 +400
2 +2% 3% 09:53:20 Academy 5 0 20,000 15,000 20,000 20,000 +1,000
3 +4% 7% 21:45:00

Academy 7

0 40,000 30,000 40,000 50,000 +2,500
4 +6% 13% 1d 23:50:00

Academy 9

0 80,000 60,000 80,000 125,000 +6,250
5 +8% 21% 4d 09:13:20 Academy 11 0 160,000 120,000 160,000 312,500 +150,000 +15,6000
6 +10% 31% 9d 18:28:20

Academy 13

0 320,000 240,000 320,000 781.200 180,000 +39.060
7 +15% 46%

Academy 15

0 640,000 480,000 640,000 1,953,000 +97,650
8 +20% 66% 46d 16:16:40 Academy 17 0 1,280,000 960,000 1,280,000 4,882,500 +240,000 +244,125
9 +25% 91% 102d 16:36:00 Academy 19 0 2,560,000 1,920,000 2,560,000 12,206,200 +610,310
10 +40% 131% 225d 22:08:00 Academy 21

Troop Health 10

Cavalry Attack 10

0 5,120,000 3,840,000 5,120,000 30,515,500 +300,000 +1,525,775


Siege Defense

Siege Defense research increases the defense power of any standard siege units, such as Battering RamBallista, Siege Tower and Onager. Level one grants an additional 1% defense boost, while by level 10, the player will have an increased ranged defense of 131%.

40%<
Level Siege
Defense
Bonus
Total
Siege
Defense
Bonus
Time Requirements Wood Stone Ore Food Silver XP Power
1 +1% 1% 04:30:00

Academy 3
Ballistas

20,000 20,000 15,000 20,000 8,000 +400
2 +2% 3% 09:00:00 Academy 5 40,000 40,000 30,000 40,000 20,000 +1,000
3 +4% 7% 21:45:00

Academy 7

80,000 80,000 60,000 80,000 50,000 +2,500
4 +6% 13% 1d 23:50:00

Academy 9

160,000 160,000 120,000 160,000 125,000 +6,250
5 +8% 21% 4d 09:13:20 Academy 11 320,000 320,000 240,000 320,000 312,600 +200,000 +15,625
6 +10% 31% 8d: 23:20:00 Academy 13 640,000 640,000 480,000 640,000 781.200 240,000 +39,060
7 +15% 46% 21d 05:13:20

Academy 15

1,280,000 1,280,000 960,000 1,280,000 1,953,000 +280,000 +97,650
8 +20% 66% 46d 16:16:00 Academy 17 2,560,000 2,560,000 1,920,000 2,560,000 4,882,500 +244,125
9 +25% 91% 102d 16:36:00 Academy 19 5,120,000 5,120,000 3,840,000 5,120,000 12,206,250 +610,310
10
131% 225d 22:08:00 Academy 21 10,240,000 10,240,000 7,680,000 10,240,000 30,515,625 +1,525,775

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.