Strategic Traps - Tier 1 - Tier 2 - Tier 3 - Tier 4
Strategic Traps are very similar to standard traps, however they differentiate in the way a user utilises them as defences. Strategic traps have slightly different advantages and disadvantages to their regular counterparts. Unlike standard traps, strategic traps mainly focus on one specific enemy type, and do much more damage to that one particular troop. As a result, it is essential to have a diverse range of traps, and fairly even numbers of each to even the odds in an attack, to take out as many invading troops as possible.
Building Traps:
Traps can be built one in two ways. The most common way to build Traps is using the Wall building, right between the Urban and Rural area in the players Empire. Tapping the Wall will bring up an interface, similar to that of the Barracks. Here the player can choose whether to build Wall Traps, Strategic Traps or Wild Traps, or to Salvage damaged Traps. This Wall menu can also be accessed by going to the "More" options in the bottom right corner, and tapping "Build Traps".
Salvaging:
Salvaging is a similar process to healing troops. Rather than troops being destroyed instantly like they use to be, they can now be salvaged after a fight, costing half the recourses it would to completely replace them.
How do they differ from Wall Traps?
- Strategic Traps are Very Strong against one type of troop. They are Weak against two types of troops and siege. EG: Longbow Tower's are Very Strong vs Ranged, but Weak against Siege, Infantry and Cavalry.
- Normal Traps are strong against one type of troop. They are Weak against Siege. EG: Archer Tower's are Strong vs Ranged, but Weak vs Siege.
Trap combat triangle:
Wall Traps
are very strong vs Infantry, but weak vs Siege, Cavalry and Infantry
Tower Traps
are very strong vs Ranged, but weak vs Siege, Infantry and Cavalry.
Ground Traps
are very strong vs Cavalry, but weak vs Siege, Infantry and Ranged.
To unlock new traps a user needs to use the academy to research new means of producing stronger traps, as well as upgrading their stats. For the main-category, see units.
Basic | Strategic | Wild | ||
---|---|---|---|---|
Tier 1 | Bricks | War Bricks | Iron Bricks | Bone Bricks |
Ranged | Archer Tower | Longbow Tower | Poisoned Spikes | |
Cavalry | Spikes | Pitfall | Wild Dogs | |
Infantry | Boiling Tar | Rolling Wall | Flamebow Tower | |
Tier 2 | Ranged | Turret | Sentry Tower | Tar Trap |
Cavalry | Snares | Flaming Carts | Snake Drop | |
Infantry | Steam Cannon | Arrow Wall | Arrow Launcher | |
Tier 3 | Ranged | Catapult | Defense Tower | Crocodile Pit |
Cavalry | Caltrops | Poison Swamp | Flaming Log | |
Infantry | Burning Rocks | Pendulum | Dragon Spitter | |
Tier 4 | Ranged | Trebuchet | Ballista Tower | Spinning Axes |
Cavalry | Spiked Barricade | Smoke Bomb | Titan Tree | |
Infantry | Greek Fire | War Barricade | Fire Artillery |
- NOTE: The trap type (eg. Ranged) refers to what the trap is strong against.