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Wall Traps - Tier 1 - Tier 2 - Tier 3 - Tier 4

Tier 2 Wall Traps


Turret Snares Steam Cannon
Turret Snares Steam Cannon

Tier 2 traps are very similar to Tier 1 traps, but have some more long term benefits. In terms of value for recourses, Tier 2's cost about twice that of Tier 1's. It's understandable as they have double the stats, but it does mean that a big aspect of deciding which to use early on will depend on how many recourses the player has available to invest into defences. Additionally, if the player is reaching their Wall Trap limit, switching over to Tier 2's will ensure more protection per space. Tier 2 Traps are still relatively cheap. They can take a little while to build, but during that time the player should be able to get some, if not all of their recourses back.

Tier 2 Traps don't require vast amounts of research, but each individual Trap has it's own line of research in the "Wall Traps " category. To be eligible to research Snares , the player first needs to research "Trap Defence Lv1". To unlock the Turret , "Archer Towers" first need to be unlocked, and to research Steam Cannons, the player must also research "Trap Attack Lv1".

Basic Strategic Wild
Tier 1 Bricks War Bricks Iron Bricks Bone Bricks
Ranged Archer Tower Longbow Tower Poisoned Spikes
Cavalry Spikes Pitfall Wild Dogs
Infantry Boiling Tar Rolling Wall Flamebow Tower
Tier 2 Ranged Turret Sentry Tower Tar Trap
Cavalry Snares Flaming Carts Snake Drop
Infantry Steam Cannon Arrow Wall Arrow Launcher
Tier 3 Ranged Catapult Defense Tower Crocodile Pit
Cavalry Caltrops Poison Swamp Flaming Log
Infantry Burning Rocks Pendulum Dragon Spitter
Tier 4 Ranged Trebuchet Ballista Tower Spinning Axes
Cavalry Spiked Barricade Smoke Bomb Titan Tree
Infantry Greek Fire War Barricade Fire Artillery
  • NOTE: The trap type (eg. Ranged) refers to what the trap is strong against.

Trap Poll[]

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