Helmet This article or section is in the process of an expansion or major restructuring.
You are welcome to assist in its construction by editing it as well.

Wild Traps - Tier 1 - Tier 2 - Tier 3 - Tier 4

100px 100px 100px 100px Wall Traps Title Strategic Traps Title

Wild Traps are the newest addition of traps to the game, and are very similar to strategic traps, however they differentiate in the way a user utilises them as defences. Wild traps have slightly different advantages and disadvantages to their regular counterparts. Unlike standard traps, Wild traps mainly focus on one specific enemy type, and do much more damage to that one particular troop. As a result, it is essential to have a diverse range of traps, and fairly even numbers of each to even the odds in an attack, to take out as many invading troops as possible.

Building Traps:
Traps can be built one in two ways. The most common way to build Traps is using the Wall building, right between the Urban and Rural area in the players Empire. Tapping the Wall will bring up an interface, similar to that of the Barracks. Here the player can choose whether to build Wall Traps, Strategic Traps or Wild Traps, or to Salvage damaged Traps. This Wall menu can also be accessed by going to the "More" options in the bottom right corner, and tapping "Build Traps".

Salvaging is a similar process to healing troops. Rather than troops being destroyed instantly like they use to be, they can now be salvaged after a fight, costing half the recourses it would to completely replace them.

How do they differ from Wall Traps?

  • Wild Traps are 'Very Strong' against one type of troop. They are Weak against the other two types of troops and siege. EG: Poisoned Spikes are 'Very Strong' vs Ranged, but Weak against Siege, Infantry and Cavalry. Regular Spikes are just 'Strong' vs Cavalry, and Weak vs Siege.
  • Normal Traps are strong against one type of troop. They are Weak against Siege. EG: Archer Tower's are Strong vs Ranged, but Weak vs Siege.

Trap combat triangle:

Fire Artillery

Tower/Wall Traps
are very strong vs Infantry, but weak vs Siege, Ranged and Cavalry.

Poisoned Spikes

Ground/Pit Traps
are very strong vs Ranged, but weak vs Siege, Infantry and Cavalry.

Wild Dogs

Creature Traps
are very strong vs Cavalry, but weak vs Siege, Infantry and Ranged.

To unlock new traps a user needs to use the academy to research new means of producing stronger traps, as well as upgrading their stats. For the main-category, see units.

Basic Strategic Wild
Tier 1 BricksWar BricksIron BricksBone Bricks
RangedArcher TowerLongbow TowerPoisoned Spikes
CavalrySpikesPitfallWild Dogs
InfantryBoiling TarRolling WallFlamebow Tower
Tier 2 RangedTurretSentry TowerTar Trap
CavalrySnaresFlaming CartsSnake Drop
InfantrySteam CannonArrow WallArrow Launcher
Tier 3 RangedCatapultDefense TowerCrocodile Pit
CavalryCaltropsPoison SwampFlaming Log
InfantryBurning RocksPendulumDragon Spitter
Tier 4 RangedTrebuchetBallista TowerSpinning Axes
CavalrySpiked BarricadeSmoke BombTitan Tree
InfantryGreek FireWar BarricadeFire Artillery
  • NOTE: The trap type (eg. Ranged) refers to what the trap is strong against.

Trap Poll

What are your preferred defences?

The poll was created at 00:28 on May 5, 2016, and so far 39 people voted.


  • Wild Traps were released May 4th, 2016.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.