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Wild Traps - Tier 1 - Tier 2 - Tier 3 - Tier 4


File:Tier 1 Wild Traps.png File:Tier 2 Wild Traps.png File:Tier 3 Wild Traps.png File:Tier 4 Wild Traps.png Wall Traps Title Strategic Traps Title

Wild Traps are the newest addition of traps to the game, and are very similar to strategic traps, however they differentiate in the way a user utilises them as defences. Wild traps have slightly different advantages and disadvantages to their regular counterparts. Unlike standard traps, Wild traps mainly focus on one specific enemy type, and do much more damage to that one particular troop. As a result, it is essential to have a diverse range of traps, and fairly even numbers of each to even the odds in an attack, to take out as many invading troops as possible.


Building Traps:
Traps can be built one in two ways. The most common way to build Traps is using the Wall building, right between the Urban and Rural area in the players Empire. Tapping the Wall will bring up an interface, similar to that of the Barracks. Here the player can choose whether to build Wall Traps, Strategic Traps or Wild Traps, or to Salvage damaged Traps. This Wall menu can also be accessed by going to the "More" options in the bottom right corner, and tapping "Build Traps".


Salvaging:
Salvaging is a similar process to healing troops. Rather than troops being destroyed instantly like they use to be, they can now be salvaged after a fight, costing half the recourses it would to completely replace them.


How do they differ from Wall Traps?

  • Wild Traps are 'Very Strong' against one type of troop. They are Weak against the other two types of troops and siege. EG: Poisoned Spikes are 'Very Strong' vs Ranged, but Weak against Siege, Infantry and Cavalry. Regular Spikes are just 'Strong' vs Cavalry, and Weak vs Siege.
  • Normal Traps are strong against one type of troop. They are Weak against Siege. EG: Archer Tower's are Strong vs Ranged, but Weak vs Siege.

Trap combat triangle:

Fire Artillery

Tower/Wall Traps
are very strong vs Infantry, but weak vs Siege, Ranged and Cavalry.

Poisoned Spikes

Ground/Pit Traps
are very strong vs Ranged, but weak vs Siege, Infantry and Cavalry.

Wild Dogs

Creature Traps
are very strong vs Cavalry, but weak vs Siege, Infantry and Ranged.


To unlock new traps a user needs to use the academy to research new means of producing stronger traps, as well as upgrading their stats. For the main-category, see units.

Basic Strategic Wild
Tier 1 Bricks War Bricks Iron Bricks Bone Bricks
Ranged Archer Tower Longbow Tower Poisoned Spikes
Cavalry Spikes Pitfall Wild Dogs
Infantry Boiling Tar Rolling Wall Flamebow Tower
Tier 2 Ranged Turret Sentry Tower Tar Trap
Cavalry Snares Flaming Carts Snake Drop
Infantry Steam Cannon Arrow Wall Arrow Launcher
Tier 3 Ranged Catapult Defense Tower Crocodile Pit
Cavalry Caltrops Poison Swamp Flaming Log
Infantry Burning Rocks Pendulum Dragon Spitter
Tier 4 Ranged Trebuchet Ballista Tower Spinning Axes
Cavalry Spiked Barricade Smoke Bomb Titan Tree
Infantry Greek Fire War Barricade Fire Artillery
  • NOTE: The trap type (eg. Ranged) refers to what the trap is strong against.

Trap Poll[]


Trivia[]

  • Wild Traps were released May 4th, 2016.
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